Vor 7 Stunden
I've been spending some time with the WoW Forever beta lately or maybe I'd rather call it WoW Classic Plus, and the jump from the original level 20 cap to 30 actually makes a pretty big difference. There are more zones to explore, more dungeon options, and enough new content that leveling doesn't feel quite as limited as it did before. If you're also playing the beta, here are a few things I think are worth keeping in mind.
The new dungeon options are probably the biggest change. Razorfen Downs is now available around level 25, while Excavation Site: Wetlands is aimed at players around level 26+. Uldaman is also open for level 30 characters.
Excavation Site: Wetlands is particularly interesting because it opens up an area of the Wetlands that wasn't accessible previously. The dungeon itself is located in the southern-central part of the zone, so you'll need to make your way there rather than simply stumbling into it during normal questing.
That said, I wouldn't automatically queue up for every dungeon the moment it becomes available. Travel time, finding a decent group, and completing the dungeon can sometimes take longer than simply knocking out a few nearby quests.
For me, the better approach has been to look at what's already available around my current zone and decide whether a dungeon run actually fits the route.
One change that is easy to overlook is the adjustment to dungeon quest experience. Dungeon Quest XP Isn't quite the same.
Dungeon quests now provide 50% less additional experience beyond their normal quest values. So if you're used to stacking several dungeon quests and expecting a huge XP jump, that strategy isn't quite as effective anymore.
I'd still do the dungeon quests, especially when you're already running the dungeon for other reasons. I just wouldn't build my entire leveling plan around them.
Mixing regular questing with occasional dungeon runs feels much more natural right now.
There’s also Kyle’s Gone Missing!, which takes players into Mulgore. It's one of those quests that feels more like a little piece of Warcraft history than something you rush through for XP. If you're already leveling in the area, I'd definitely take the time to check it out.
Not every quest needs to be optimized down to the last bit of experience. Sometimes the older Warcraft-style quests are part of what makes the game interesting in the first place.
Gold management also becomes more noticeable once you're getting into the higher levels. Personally, I wouldn't spend WoW Forever gold on every minor upgrade that happens to appear. Repair costs, useful consumables, equipment upgrades, and other regular expenses can add up surprisingly quickly.
Selling things you don't need and taking profitable quests along the way is usually enough to keep the wallet moving in the right direction. If you're planning your progression around WoW Forever gold, I'd focus more on keeping a reasonable reserve than trying to spend everything as soon as you get it. Beta economies can also change, so there's not much point treating current prices as permanent.
Overall, Level 30 feels like a better starting point. The level 30 cap makes the current beta feel much more complete than the earlier level 20 version.
You've got Razorfen Downs, Excavation Site: Wetlands, Uldaman, additional questing, and more room to experiment with different leveling routes.
My main advice would be pretty simple: don't worry too much about finding one perfect route. Try a mix of questing and dungeons, keep an eye on your gold, and explore some of the new content instead of treating the beta like a race to the level cap.
It's still a beta, after all, and things can change before the final version. That's probably part of the fun right now.
By the way, IGGM WoW Group is hosting a giveaway for 60 days of WoW game time (for all WOW games),hurry up and win your free game time!
The new dungeon options are probably the biggest change. Razorfen Downs is now available around level 25, while Excavation Site: Wetlands is aimed at players around level 26+. Uldaman is also open for level 30 characters.
Excavation Site: Wetlands is particularly interesting because it opens up an area of the Wetlands that wasn't accessible previously. The dungeon itself is located in the southern-central part of the zone, so you'll need to make your way there rather than simply stumbling into it during normal questing.
That said, I wouldn't automatically queue up for every dungeon the moment it becomes available. Travel time, finding a decent group, and completing the dungeon can sometimes take longer than simply knocking out a few nearby quests.
For me, the better approach has been to look at what's already available around my current zone and decide whether a dungeon run actually fits the route.
One change that is easy to overlook is the adjustment to dungeon quest experience. Dungeon Quest XP Isn't quite the same.
Dungeon quests now provide 50% less additional experience beyond their normal quest values. So if you're used to stacking several dungeon quests and expecting a huge XP jump, that strategy isn't quite as effective anymore.
I'd still do the dungeon quests, especially when you're already running the dungeon for other reasons. I just wouldn't build my entire leveling plan around them.
Mixing regular questing with occasional dungeon runs feels much more natural right now.
There’s also Kyle’s Gone Missing!, which takes players into Mulgore. It's one of those quests that feels more like a little piece of Warcraft history than something you rush through for XP. If you're already leveling in the area, I'd definitely take the time to check it out.
Not every quest needs to be optimized down to the last bit of experience. Sometimes the older Warcraft-style quests are part of what makes the game interesting in the first place.
Gold management also becomes more noticeable once you're getting into the higher levels. Personally, I wouldn't spend WoW Forever gold on every minor upgrade that happens to appear. Repair costs, useful consumables, equipment upgrades, and other regular expenses can add up surprisingly quickly.
Selling things you don't need and taking profitable quests along the way is usually enough to keep the wallet moving in the right direction. If you're planning your progression around WoW Forever gold, I'd focus more on keeping a reasonable reserve than trying to spend everything as soon as you get it. Beta economies can also change, so there's not much point treating current prices as permanent.
Overall, Level 30 feels like a better starting point. The level 30 cap makes the current beta feel much more complete than the earlier level 20 version.
You've got Razorfen Downs, Excavation Site: Wetlands, Uldaman, additional questing, and more room to experiment with different leveling routes.
My main advice would be pretty simple: don't worry too much about finding one perfect route. Try a mix of questing and dungeons, keep an eye on your gold, and explore some of the new content instead of treating the beta like a race to the level cap.
It's still a beta, after all, and things can change before the final version. That's probably part of the fun right now.
By the way, IGGM WoW Group is hosting a giveaway for 60 days of WoW game time (for all WOW games),hurry up and win your free game time!