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Arc Raiders Souls Offering Stage Order Guide by U4GM - Druckversion +- Crypteus Network (https://crypteus.net/forum) +-- Forum: Bewerbungen (https://crypteus.net/forum/forumdisplay.php?fid=4) +--- Forum: Bewerbung als Developer (https://crypteus.net/forum/forumdisplay.php?fid=7) +--- Thema: Arc Raiders Souls Offering Stage Order Guide by U4GM (/showthread.php?tid=5216) |
Arc Raiders Souls Offering Stage Order Guide by U4GM - luissuraez798 - 05.11.2026 In Arc Raiders, turn in a complete Souls Offering stage first, then target the smallest remaining material gap among the stages available to you. The ARC Raiders Items page is separate from your in-game project progress, so check the project panel before planning another raid. Set the turn-in order Souls Offering stages require material packages, and completing a stage lets you claim its package. Open the project panel, inspect each available incomplete stage, and write down the exact material counts still missing. Put a finished stage at the top of the list. Among unfinished stages you can progress, favor the smallest gap rather than following stage numbers alone. If only one stage is available, work on its listed requirements instead of assuming a later stage can be completed first. Open the project panel and inspect the current Offering requirements. Compare those requirements with your inventory and record each shortfall. Turn in any complete stage and claim its package before launching another raid. Inspect the next available recipe and the package contents, then update your list. Choose a route for the remaining materials and extract once the relevant requirement is covered. After a turn-in, return to the project panel and check the stage and the next available recipe. Do not assume a particular button color or notification confirms success; the supplied event details do not specify one. If two available stages have similarly small gaps, favor a package whose contents could help with the next farm. Inspect the actual reward before relying on it: the event details do not establish which package contains a particular tool. Match each raid to its missing materials Old Town routes are the suggested option for common requirements such as Dead Flowers and Rock Salt. Combine common-material needs into one shopping list when several available stages call for them, but stop the sweep once the listed quantities are covered. ARC Alloy requirements can share a raid with a general salvage loop. Avoid filling your inventory with extra alloy while a different material remains the actual blocker. Exact stage counts are not provided here, so take them from the project panel rather than relying on a fixed shopping list. Mask-related fragments call for a shorter, focused run when a fragment is the only missing item. The supplied details do not identify a specific fragment location or drop rate, so do not treat any particular room or enemy as a guaranteed source. Once a needed rare fragment is in your backpack, change the raid goal to extraction. Skip optional high-threat rooms and use the nearest valid extract rather than carrying the fragment farther for unrelated loot. In a group, have one player call out the remaining requirements before launch and again after extraction. When a carrier has the last item needed for a stage, the group can prioritize protecting that player instead of extending the raid for duplicate materials. Protect progress near the event close The supplied event notes describe a close near November 16, 2026, but do not establish an exact cutoff time. Check the in-game event information for the current deadline rather than treating that date as a confirmed timer. Complete Offering packages before spending the session on optional boss runs or blueprint objectives. A finished package can be claimed now; carrying its final materials into another risky encounter can cost the entire turn-in if extraction fails. Next, open the project panel, turn in any finished stage, and note the next material gap. Before deciding whether to buy ARC Raiders Items, verify the requirement in game; the supplied event details do not establish whether externally purchased items count toward an Offering stage. |